Six specialists. Six different ways to read the same broken city. Select a crew member to open their field dossier.
Bring one active assist into the field. The rest of the crew changes what you can build, decode, and unlock back at the Loft.
Crew abilities also modify traversal, dialogue, signal puzzles, and the routes visible on your map. Character choice changes how a district unfolds without turning the game into a stat spreadsheet.
Profiles and stats are fictional in-universe data for this concept site.